Elements to simulate speed phenomena with GeoGebra

Authors

DOI:

https://doi.org/10.65685/amiutem.v14i2.285

Keywords:

Simulation, Geometry, Kinematic, GeoGebra

Abstract

The importance of simulating kinematic phenomena is emphasized here, as a possibility of studying and modeling them in the classroom. Some technical elements are reported here, which are essential when trying to simulate the movement of a solid body at a controlled speed, whether constant or variable. In the simulation, the body is represented by a point that moves along a path. First, the characteristics of the movement of points that GeoGebra produces by default, when animating points or by means of sliders, are described. A way of modifying the effect of the sliders is proposed using real functions of real variables, whose ranges are used as sliders to simulate the movement of objects at variable speed and functions defined by parts to change the trajectory of the points. The article is aimed at Mathematics and Physics for Engineering teachers who are interested in the creation of virtual environments that allow posing problems about the movement of objects, simulating in GeoGebra the speed at which they move.

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References

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Published

2026-10-12

How to Cite

Soto Munguía, J. L., Rodríguez Ibarra, M. A., & Dávila Araiza, M. T. (2026). Elements to simulate speed phenomena with GeoGebra. Revista AMIUTEM, 14(2), 18–26. https://doi.org/10.65685/amiutem.v14i2.285

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